![]() ![]() ![]() It practically begs you to find out what's in the next room. ![]() Yet persisting with One More Dungeon reveals an exploratory action game that's easy to get sucked into and quite difficult to put down. Meanwhile the crude, pixellated textures might be a deliberate stylistic choice, but they don't help the game feel any more modern - though a fluid frame rate certainly helps. That's a feeling that's only heightened by the blocky random level design, which is prone to throwing up dead ends. One More Dungeon initially feels quite clunky, then. Combined with that ineffectual melee attack, it means that one of the most powerful skills you can master here is shooting and navigating whilst running backwards. ![]() When they do notice your presence, your enemies generally resort to running straight at you - though the likes of the bat can execute a nifty side-flap to evade your shots. The game's menagerie of bats, spiders, zombies and shamans are extremely short sighted, so if you spot them early you can always get the first shot in. We found that we would constantly overshoot our targets, and would often have to aim at distant targets by literally side-stepping into position.įortunately, those targets are pretty dumb. We can get on board with the focus on a single plane of movement, but modifying your view with the right stick operates in frustratingly imprecise increments. Aiming is actually One More Dungeon's weakest point. The left stick steps you forward, back and to the sides, while the right stick serves to rotate your orientation. Given the games we referenced at the outset, it perhaps shouldn't be a surprise to learn that there's no free-look aiming in One More Dungeon. ![]()
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